Day 1 of Shadowkeeps launch is a massive mega fail of servers, error codes, cues, etc. In one of the most embarrassing first days, I have ever seen Bungie, a multi-billion dollar company cant even launch right even with 24 hours of prep. Players were met on PC & PS4 (we don’t play Xbox) with seemingly every error code in the book, limited servers, cue lines and what game play they were able to play was sketchy with constant booting from the game. After hours of cues, game kicks on errors, most of my clans and friends just gave up trying to play the game and left. For a launch that needed to repair Bungies image of fucking things up by getting things right, it just went horribly off the deep end. Once again driving people away from the game to play on more stable game developers.
Activision must be rolling on the floor laughing after Bungies spectacular mega fail on Day 1 launch of Shadowkeep. For a long time people thought Activision was the problem with Bungies massive fuckups that were behind the D2 destroying the D1 community and player base and other failures by the developer. Every time someone brings the suggestion that Activision was the problem, I reply with: who knows we’re about to find out if the problem was Bungie or Activision. Evidently, missing the “Activision adults” in the room, Bungie can’t even launch a game properly.
I’m astounded at what a shit show of a fail it is. For all the game launches and failures, Bungie has clearly learned little. Maybe its time to crawl back to Activision and beg them to take them back.
The post Shadowkeep Destiny 2 for Bungie Launch Day 1 Is a MASSIVE FAIL in Embarrasing Errors & Disaster Spectacle appeared first on The Chris Voss Show.